Wearables for boys and girls – are you playing?
Children’s portable devices, the latest trend in the toy industry
Technology forms part of our lives, influences our habits and behaviors and generates changes in society. So much so that today there is already talk of a generation of “digital natives“; that is, boys and girls who are born surrounded by all kinds of technological devices, and grow up alongside them. Naturally, this generation develops the necessary skills to handle such devices with ease and dexterity from a very early age. In this context, the toy industry’s R&D departments have had to quickly adapt to a child audience that has new ways of playing, and therefore new demands and new interests.
The evolution from traditional toy to smart toy is one of the latest trends on the market, and one which offers an interesting range of options. Indeed, the use of artificial intelligence applied to the development of portable devices not only entails great advances in the field of health, psychology or visual perception in both leisure and work. Use of wearables during play can help to develop motor and sensory skills, and contribute to the development of make-believe play.
Here we bring you the most interesting options in the world of portable smart toys.
The ultimate toy car. The child can control this vehicle with a simple and subtle gesture, thanks to the control unit that they hold in their hand and that is capable of reading all their movements. With a battery of up to 2 hours and the ability to adapt to any terrain.
Build your own wearable. The toy that introduces children to programming and coding, through a fun word and color association game.
The toy that allows you to experience a role-playing game live, thanks to its combination of accessories, such as the Iron Man glove and doll, interactive bases and an application for mobile or tablet.
A smart watch for the littlest members of the family. Whilst the infant plays imitating its elders, the device promotes motor skills and learning through songs, sounds and audios.